Doc3D Wip of the Week 1 (7-2016) from Stefano Ciarrocchi on Vimeo.

Questo modello è stato realizzato usando la topologia dinamica di Blender. Poi ho provato ad usare ossa e shape per creare una animazione veloce senza ricostruire una mesh quadrangolare e questo è i lrisultato. A me sembra che funzioni abbastanza bene per essere stato realizzato in un fine settimana!
This model was sculpted with Blender using dinamic topology. Then I tried to use some bones and shapes to deform the model to create a quick and easy animation without the correct retopo quad mesh that usually is used for animations. I think that it work pretty well if you think that is realized in just a week end.

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