First final renders from the previous model. I added a lot of details with Zbrush cause Sculptris started to die about at 1.5 million poligons.
So CTRL + D in ZB and keep on modeling, no fear. Then I imported a +- 4 million poligon decimated version in Blender and started playing with Cycles.
Mixing, inverting and filtering Dirty Vertex Colors I started to give emphasis on some details and elements 'til I reach this final version.
More renders are coming.

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